(Needs to be downloaded to be clickable)
Here follows the final designs most important pictures with discussion about it's clickable buttons
This is a sideview of the museum which shows all the exhibits present in the museum at once.
This was chosen as a starting screen which goes back to the choice of
museum which is going to be discussed in the design decisions blogpost.
This was chosen as a starting screen which goes back to the choice of
museum which is going to be discussed in the design decisions blogpost.
The human symbols represent the amount of people in all the rooms. The meaning of the different ones will be discussed on the help page.
If you want to know something about a certain exhibit, you press on it,
and then you will get specific information about that exhibit
and then you will get specific information about that exhibit
Left Floor Buttons: Sends you to the floor overview of the that floor, birdview.
Rooms: Sends you to specific information about the different exhibits.
Question Mark: Sends you to the help screen, showing the meaning of the symbols.
Refresh button: Updates the amount of people in the different rooms.
Pastry Button: Sends you to the Bull-point screen.
The symbol page gives a quick overview over the icons that are in the birdview: Stairs, elevator and emergency exit. It also shows what the different human symbols represent: Green is for few people, yellow for more and red is for many people in that room. This was, again, used on the sideview screen, the main screen, to show the amount of people in the different rooms.
Back Arrow: Back to the sideview screen.
Information screen about the different exhibits. As mentioned, the human represent the current amount of people in the room.
Back Arrow: Goes back to the sideview screen
Read More: Goes to the museums website to show more information about the exhibit.
Birdview of the differenet floors, this is the first floor. Shows helpful information for when you are at the museum, like where the stairs and elevators are. Note that the floors are color coded with the sideview so the same room always have the same color.
Sideview: Goes to the sideview, mainscreen.
Floorbuttons: Goes to other floors, cant click on the floor that you are currently at.
Icons up in right corner are the same as for the sideview.
An optional feature to use in the application is the feature of gathering
points from different exhibits around the museum. The points are
gathered by scanning QR codes at the exhibits and the fewer people that
are in your current room, the more points you get.
points from different exhibits around the museum. The points are
gathered by scanning QR codes at the exhibits and the fewer people that
are in your current room, the more points you get.
The idea goes back to that we want to balance out the museums visitors as
much as possible around the museum and with this way, some people might
be encouraged to go to places where it currently are less people, like
they might wait to go to the cafeteria if it’s a lot of people there.
much as possible around the museum and with this way, some people might
be encouraged to go to places where it currently are less people, like
they might wait to go to the cafeteria if it’s a lot of people there.
If you gathered enough points you will be rewarded with a pastry in the cafeteria.
Some information about this can also be read on the app.
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