The main aim of creating a prototype is to allow successful usability testing, through which important data can be gathered and problems with the product can be identified and removed, thus improving the product. The question then becomes: what should the nature of the prototype be? Naturally we want to constantly move towards a more sophisticated model, one that better represents an iteration of the final product, but most design processes cannot sustain (financially or time-wise) a constant stream of high fidelity prototypes. What ought we then consider when we think about usability testing without a high fidelity prototype, can such testing even be done? The literature says yes! Sauer et al presents us with a framework for conducting usability testing, and notes that the fidelity level of the prototype is not superior in importance to other aspects of usability testing (Sauer, J. Seibel, K. Ruttinger, B). The framework consists of four main areas: user characteristics, system prototype, testing environment and task scenarios. It is clear that that the system prototype is an important part of the equation however it is not the only one and the other three can be strengthened to compensate for a low-fidelity prototype.
Boothe et al provides us with an interesting study in relation to the effects of the fidelity of a prototype on the ability of the user to detect usability problems and the user's perception about the usability of the product. Boothe et al finds that the medium of a prototype does not in fact alter the ability of users to detect usability problems. The study also notes that the medium of the prototype only affects the ability to detect severe usability problems in particular scenarios. Finally the study finds that the medium does not greatly affect the users perception about the usability of the product (Boothe, C. Strawderman, L. Hosea, E.). Booth et al focus on the two mediums our group used as well, paper and computer, and as such these results are very useful to us.
In light of these two studies we decided to focus mainly on the appropriate user characteristics along with good task scenarios to allow us to get away using a simple paper prototype rather than having to make a high fidelity one as Booth et al seems to imply that the medium of the prototype is not paramount. We worked to find people close to our targeted user base, that is: close to our personas. The relative user competence was also gaged by having different variations of our of personas (CS student, Arts student etc) to test our product. We designed the task scenarios to have a narrow breadth, that is we expect the users to not use our product in an environment where the user has multiple tasks to consider, but rather can focus on operating our product. The depth of the task scenarios was comparatively quite large, as we wanted the user to try to exhaust all the options and features of our product. Sadly we were unable to use the proper testing environment since we didn't manage feel comfortable asking museum visitors to work with our prototype at the museum as to not make a disturbance (and our presence was already somewhat frowned upon by the staff).
Boothe, C. Strawderman, L. Hosea, E. (2013). The effects of prototype medium on usability testing. Applied Ergonomics. 44 (6), 1033-1038.
Sauer, J. Seibel, K. Ruttinger, B. (2010). The influence of user expertise and prototype fidelity in usability tests. Applied Ergonomics. 41 (1), 130-140.